Introduction of JVM(Java Virtual Machine) in java programming in detail.




JVM (Java Virtual Machine)

JVM (Java Virtual Machine) is an abstract machine. It is a specification that provides runtime environment in which java bytecode can be executed.
JVMs are available for many hardware and software platforms (i.e.JVM is plateform dependent).

What is JVM?

It is:
  1. A specification where working of Java Virtual Machine is specified. But implementation provider is independent to choose the algorithm. Its implementation has been provided by Sun and other companies.
  2. An implementation Its implementation is known as JRE (Java Runtime Environment).
  3. Runtime Instance Whenever you write java command on the command prompt to run the java class, and instance of JVM is created.

What it does?

The JVM performs following operation:
  • Loads code
  • Verifies code
  • Executes code
  • Provides runtime environment
JVM provides definitions for the:
  • Memory area
  • Class file format
  • Register set
  • Garbage-collected heap
  • Fatal error reporting etc.

Internal Architecture of JVM

It contains classloader, memory area, execution engine etc.

 


Class Loader

The JVM uses different class loaders organized into the following hierarchy:
  • The bootstrap class loader is the parent for other class loaders. It loads the core Java libraries and is the only one written in native code.
  • The extension class loader is a child of the bootstrap class loader. It loads the extension libraries.
  • The system class loader is a child of the extension class loader. It loads the application class files that are found in the classpath.
  • A user-defined class loader is a child of the system class loader or another user-defined class loader.
When a class loader receives a request to load a class, it checks the cache to see if the class has already been loaded, then delegates the request to the parent. If the parent fails to load the class, then the child attempts to load the class itself. A child class loader can check the cache of the parent class loader, but the parent cannot see classes loaded by the child. The design is such because a child class loader should not be allowed to load classes that are already loaded by its parent.

Execution Engine

The execution engine executes commands from the bytecode loaded into the data areas one by one. To make the bytecode commands readable to the machine, the execution engine uses two methods.
  • Interpretation. The execution engine changes each command to machine language as it is encountered.
  • Just-in-time (JIT) compilation. If a method is used frequently, the execution engine compiles it to native code and stores it in the cache. After that, all commands associated with this method are executed directly without interpretation.

Memory Model

The Java memory model is built on the concept of automatic memory management. When an object is no longer referenced by an application, a garbage collector discards it and this frees up memory. This is different from many other programming languages, where you have to manually unload the object from memory.
The JVM allocates memory from the underlying OS and separates it into the following areas.
  • Heap Space. This is a shared memory area used to hold the objects that a garbage collector scans.
  • Method Area. This area was previously known as the permanent generation where loaded classes were stored. It has recently been removed from the JVM, and classes are now loaded as metadata to native memory of the underlying OS.
  • Native Area. This area holds references and variables of primitive types.
Breaking the heap up into generations ensures efficient memory management because the garbage collector does not need to scan the whole heap. Most objects live for a very short time, and those that survive longer will likely not need to be discarded at all until the application terminates.
When a Java application creates an object, it is stored in the eden pool of the heap. Once it is full, a minor garbage collection is triggered at the eden pool. First, the garbage collector marks dead objects (those that are not referenced by the application any more) and increments the age of live objects (the age is represented by the number of garbage collections that the object has survived). Then the garbage collector discards dead objects and moves live objects to the survivor pool, leaving the eden pool clear.
When a surviving object reaches a certain age, it is moved to the old generation of the heap: the tenured pool. Eventually, the tenured pool fills up and a major garbage collection is triggered to clean it up.
When a garbage collection is performed, all application threads are stopped, causing a pause. Minor garbage collections are frequent, but are optimized to quickly remove dead objects, which are the major part of the young generation. Major garbage collections are much slower because they involve mostly live objects. There are different kinds of garbage collectors, some may be faster in certain situations when performing a major garbage collection.
The heap size is dynamic. Memory is allocated to the heap only if it is required. When the heap fills up, the JVM reallocates more memory, until the maximum is reached. Memory reallocation also causes the application to stop briefly.

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